Pegasus (2010)
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What it Was
As part of a three-session crash course on motion and mechanisms at Machine Project taught by Michael Kontopolous, we were tasked with animating the inanimate.
What I Did
Given a set of simple machines (such as gears and pulleys), we had to animate the Pegasus' wings. After a few initial designs, I implemented the most simple one I had come up with.
Why You Should Care
This was the "mid-term" project for the course, and I like the simplicity of the solution. For the "final" project, I had hoped to create a spoon-playing machine, but my initial prototypes suffered from some serious friction issues.